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 Airship pilot class for Pathfinder campaigns!

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Duscus



Posts : 7
Join date : 2011-06-04
Age : 30
Location : ABQ, NM

PostSubject: Airship pilot class for Pathfinder campaigns!    Thu Jun 09, 2011 3:29 am

Hit Die: d10

Alignment: Any (Chaotic for pirate, lawful for military)

Weapon / Armor Proficiency: The Airship Captain is proficient in all
simple and martial weapons (including guns and/or handheld projectile weapons) and with light armors.

Class Skills: Appraise (INT), Bluff (CHA), Climb (STR), Craft (Engineering) (INT), Diplomacy (CHA), Intimidate (CHA), Knowledge (Geography) (INT), Knowledge (History) (INT), Knowledge (Local) (INT), Linguistics (INT), Perception (WIS), Profession (Pilot) (WIS), Sense Motive (WIS), Sleight of Hand (DEX), Stealth (DEX), Survival (WIS), Swim (STR)

Skill Points at Each Level: 8 + INT Modifier

Airship Pilot Table:
Level BAB Fortitude Reflex Will Special
1 +1 +0 +2 +0 Sneak Attack +1d6
2 +2 +1 +3 +0 Elevated Track
3 +2 +1 +3 +0 Bonus Feat
4 +3 +2 +4 +1 Sneak Attack +2d6
5 +3 +2 +4 +1 Evasion
6 +4 +3 +5 +1 Bonus Feat
7 +4 +3 +5 +1 Sneak Attack +3d6
8 +5 +4 +6 +2 Darkvision 60ft
9 +5 +4 +6 +2 Bonus Feat
10 +6/+1 +5 +7 +2 Sneak Attack +4d6
11 +6/+1 +5 +7 +2 Discern North 1/Day
12 +7/+2 +6 +8 +3 Bonus Feat
13 +7/+2 +6 +8 +3 Sneak Attack +5d6
14 +8/+3 +7 +9 +3 Repair (+4 on Engineering Checks)
15 +8/+3 +7 +9 +3 Bonus Feat
16 +9/+4 +8 +10 +4 Sneak Attack +6d6
17 +9/+4 +8 +10 +4 Discern North 2/Day
18 +10/+5 +9 +11 +4 Bonus Feat
19 +10/+5 +9 +11 +4 Sneak Attack +7d6
20 +11/+6/+1 +10 +12 +5 Deflect Arrows
21 +11/+6/+1 +10 +12 +5 Bonus Feat
22 +12/+7/+2 +11 +13 +5 Sneak Attack +8d6
23 +12/+7/+2 +11 +13 +5 Discern North 3/Day
24 +12/+7/+2 +12 +14 +6 Bonus Feat
25 +13/+8/+3 +12 +14 +6 Sneak Attack +9d6
26 +13/+8/+3 +13 +15 +6 Crippling Critical
27 +14/+9/+4 +13 +15 +6 Bonus Feat
28 +14/+9/+4 +14 +16 +7 Sneak Attack +10d6
29 +15/+10/+5 +14 +16 +7 Discern North 4/Day
30 +15/+10/+5 +15 +17 +7 Bonus Feat

I think when we started playing D&D again and Oldoroth started forming, I really wanted to have like... the ultimate fantasy setting in mind. Obviously everyone loves airships and they add a whole new level of fantasy to most settings anyway. Though, I didn't come up with the airship pilot class until after I had moved and Danny and I discussed a steampunk-type society that existed in the clouds over Oldoroth. I thought this kind of class would be almost necessary to the life of the game, giving people the option to specialize as this sort of character from the beginning and eventually gaining a very broad and I think balanced type of character. The way I viewed the Airship Pilot was a base and prestige class all in one, hence going up to and beyond level thirty. Since being an Airship Pilot is a full time job, those that choose this slowly progressing class are unable to multiclass at all (or even choose another prestige class). I took examples from the Rouge, Fighter, Duelist and Shadowdancer (all found in the Core Rule Book for Pathfinder) to construct this class and took reference that every class in Pathfinder gains something every single level, so was to be true with the Airship Pilot. In fact, it's very easy to see a pattern in the way his abilities are gained and though it seems slow, overall I think it makes him very powerful.

Also, feel free to use this class in your campaign (obviously) and if you make any changes to it, let me know as I'd like to see what you think would make it better.





Last edited by Duscus on Mon Feb 27, 2012 10:27 pm; edited 1 time in total
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ayabrea



Posts : 8
Join date : 2011-06-04
Age : 29
Location : ptown

PostSubject: Re: Airship pilot class for Pathfinder campaigns!    Thu Jun 16, 2011 8:00 pm

haha it goes well with my alchemist hexgunner
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